Cue types

Twelve types. Every one of them carries the common fields below, and then its own.

Every cue

FieldDefaultWhat it does
Numbernext freeText, not a position. 12.5 and LX 12 are both valid, and inserting a cue renumbers nothing.
Namethe typeWhat you read at speed.
ColournoneA stripe down the row's edge. Eight colours.
NotesemptyThe first line shows in the live/next bar when the cue is playing or next.
Pre-wait0 sWaits this long after GO before the cue acts.
Post-wait0 sWaits this long after the cue finishes before handing over.
AdvanceNoneNone, On start (fire the next cue as soon as this one starts) or On end (when it finishes).
If fired againLeave it runningWhat a second GO does while the cue runs: leave it, or restart it.
ArmedonA disarmed cue is skipped by GO and ignores its triggers.
TriggersnoneOSC, MIDI or show-control messages that fire this cue. See control.

Audio

FieldDefaultWhat it does
File—WAV, AIFF, FLAC, MP3, M4A, OGG. A file at another sample rate is resampled as it plays; pitch and tempo are unchanged.
Start time / End time0 / end of fileThe part of the file this cue plays. Draggable on the waveform.
Trim silenceoffStarts at the first sound in the file and ends at the last, where silence is anything below −60 dBFS. Never rewrites the region you set: turning it off plays the whole region again.
Fade in0 sRamps up from silence over this long when the cue starts.
Volume100%The cue's own level, applied to every output.
Pancentre−1 to 1. Automatic routing spreads it across the pair.
Rate1.00×Playback speed, 0.25× to 4×.
Loop count00 plays once, n repeats n more times, -1 loops for ever — a vamp, released by a devamp cue.
RoutingAutomaticAutomatic (channels in order), Matrix (crosspoints with gains) or Silent (runs, sends nothing).

Wait, Fade, Stop and Devamp

TypeFields
Wait Duration. Holds for that long. Set Advance to On end to fire the next cue afterwards.
Fade Target (a cue), Property (volume or pan), Target value, Duration, Curve (linear, S-curve, logarithmic) and Stop when done — which makes it a fade-out.
Stop Target (a cue, or All cues), Fade out with a duration, and Wait for fade, which holds the show until the fade has finished instead of completing as soon as the target is told to stop.
Devamp Target — a looping audio cue. It finishes the lap it is on and plays out to the end of its file.

Group

Cues inside a cue. Mode decides what GO does with them:

ModeWhat happens
SequenceChildren in order, each after the one before.
All at onceEvery child together.
RandomOne child, chosen at random.
TimelineEach child at its own offset, edited by dragging in the dock.

A group's duration is worked out from its children. Stopping a group stops them too.

MIDI, OSC, Network and Show Control

TypeFields
MIDI Port (or the show's default output) and a list of messages: note on, note off, control change, program change, or raw sysex bytes.
OSC Host, Port, Address, and arguments typed as integer, float, string, true or false.
Network Method (GET, POST, PUT), URL, Headers, Body and Timeout (5000 ms). The cue finishes when the server answers or the timeout runs out; the result is on its Last run.
Show Control MSC. Send on the show's desk connection or a MIDI port, a command (Go, Stop, Resume, Load…), the equipment format, a device ID (127 reaches everything), and a cue and list where the command carries them.
Script Script and Timeout (60000 ms; 0 waits for ever). See the script API.
ScenePro Scene — the one to recall. It answers for the whole show rather than for its placements: a channel the scene leaves off every fader is closed by the recall. Two facts go out, in this order — the membership (the channels the scene places on each fader, and the faders it takes them off) and then each mic's mute — and no message names a channel outside the show's own set. A mute carries the channel's own number, never a fader's. The membership goes over the route the desk takes it on — an SQ's own control service on TCP 51326, an Avantis's NRPN 40 on the desk link — and a desk with no such route reports the gap while the mutes go anyway. With no scene chosen the cue does nothing.